An invasion needs out-of-this-world technologies to pixelate reality.
Collider.JAM is our latest investment in tools that looks really promising. It tries to capture the essence of game jamming into a game development framework that power-ups your creativity.
I pushed the first public release to npm repo back in September 2019 and the project has changed a lot since then. But I think it is a good idea to leave here the notes on the features available in DR1. That would make a good reference point in the future.
So, here are the core features of the last release:
Collider.JAM Development Release 1 ================================== [!] first public release [+] core scene structure defined [+] resources auto-loading [+] game lifecycle and the main loop [+] code evaluation in a customized scope [+] basic libraries including node and math helpers [+] rudimentary HUD subsystem [+] dev tools - status info, console, scene explorer [+] web packaging [+] desktop packaging
Hold on, DR2 will be much better!