An invasion needs out-of-this-world technologies to pixelate reality.
Collider.JAM is our latest investment in tools that looks really promising. It tries to capture the essence of game jamming into a game development framework that power-ups your creativity.
I pushed the first public release to npm repo back in September 2019 and the project has changed a lot since then. But I think it is a good idea to leave here the notes on the features available in DR1. That would make a good reference point in the future.
So, here are the core features of the last release:
Collider.JAM Development Release 1
[!] first public release
[+] core scene structure defined
[+] resources auto-loading
[+] game lifecycle and the main loop
[+] code evaluation in a customized scope
[+] basic libraries including node and math helpers
[+] rudimentary HUD subsystem
[+] dev tools - status info, console, scene explorer
[+] web packaging
[+] desktop packaging
I’ve been thinking lately – life needs to be modded. Life needs patches.
So this is intended to be an invasion log to account how planet gets pixelated. We will observe in detail all the landing sites, keep score, look into invasion dna and upload telemetry along the way. Wave after wave people are gonna be brainwashed.
Soon, landing sites are going to spread around the globe. And more people will join that pixelated reality.
Remember, people of Earth – ALL YOUR BASE ARE BELONG TO US.